fix bug where touch events prevented focusing inputs, change input type of file transfer reception data
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@@ -279,28 +279,32 @@ export function localeCompare(a: string, b: string): number {
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}
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// ui
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export function implementPinchZoom(targetSelector: string) {
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export function implementPinchZoom(canvas: HTMLElement) {
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let pinching = false;
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let lastElement: HTMLElement|undefined = undefined;
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let lastElement: HTMLElement | undefined = undefined;
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let initialDistance,
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currentZoom, initialZoom,
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currentX, currentY,
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initialX, initialY,
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initialTouchX, initialTouchY;
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let initialDistance: number,
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currentZoom: number,
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initialZoom: number,
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currentX: number,
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currentY: number,
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initialX: number,
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initialY: number,
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initialTouchX: number,
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initialTouchY: number;
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function reset() {
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initialDistance = 0;
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initialDistance = 0;
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currentZoom = 1;
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initialZoom = 1;
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currentZoom = 1;
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initialZoom = 1;
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currentX = 0;
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currentY = 0;
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initialX = 0;
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initialY = 0;
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initialTouchX = 0;
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initialTouchY = 0;
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currentX = 0;
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currentY = 0;
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initialX = 0;
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initialY = 0;
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initialTouchX = 0;
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initialTouchY = 0;
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}
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reset();
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@@ -308,30 +312,28 @@ export function implementPinchZoom(targetSelector: string) {
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const MIN = 0.25;
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const MAX = 5;
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const element = (): HTMLElement => canvas.querySelector(targetSelector);
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const parent = (): HTMLElement => element().parentElement;
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const element = (): HTMLElement => canvas.querySelector(".zoom");
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const distance = (e: TouchEvent) =>
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Math.hypot(
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e.touches[0].pageX - e.touches[1].pageX,
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e.touches[0].pageY - e.touches[1].pageY,
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);
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Math.hypot(
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e.touches[0].pageX - e.touches[1].pageX,
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e.touches[0].pageY - e.touches[1].pageY,
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);
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const point = (e: TouchEvent, direction: "x" | "y", i: number) =>
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e.touches[i][direction == "x" ? "clientX" : "clientY"];
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e.touches[i][direction == "x" ? "clientX" : "clientY"];
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const midpoint = (e: TouchEvent, direction: "x" | "y") =>
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(point(e, direction, 0) + point(e, direction, 1)) / 2;
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(point(e, direction, 0) + point(e, direction, 1)) / 2;
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function apply(factor: number, offset: [number, number]) {
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if (factor < MIN) return apply(MIN, offset);
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if (factor > MAX) return apply(5, offset);
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if (factor < MIN) return apply(MIN, offset);
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if (factor > MAX) return apply(5, offset);
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const [x, y] = offset;
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element().style.transform = `scale(${(Math.floor(factor * 100) / 100).toString()}) translate(${x}px, ${y}px)`;
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currentX = x;
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currentY = y;
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currentZoom = factor;
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const [x, y] = offset;
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element().style.transform = `scale(${(Math.floor(factor * 100) / 100).toString()}) translate(${x}px, ${y}px)`;
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currentX = x;
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currentY = y;
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currentZoom = factor;
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}
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const canvas = document.body;
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canvas.addEventListener("touchstart", (event: TouchEvent) => {
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(document.activeElement as HTMLElement).blur();
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@@ -357,8 +359,10 @@ export function implementPinchZoom(targetSelector: string) {
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canvas.addEventListener("touchmove", (event: TouchEvent) => {
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if (!pinching) {
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apply(currentZoom, [
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initialX + (((event.touches[0].clientX - initialTouchX)/initialZoom)),
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initialY + ((event.touches[0].clientY - initialTouchY)/initialZoom),
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initialX +
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(event.touches[0].clientX - initialTouchX) / initialZoom,
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initialY +
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(event.touches[0].clientY - initialTouchY) / initialZoom,
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]);
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return;
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}
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@@ -369,15 +373,24 @@ export function implementPinchZoom(targetSelector: string) {
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const midY = midpoint(event, "y");
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const ratio = currentDistance / initialDistance;
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const difference = currentDistance - initialDistance;
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apply(initialZoom * ratio, [initialX + (midX - difference - initialTouchX)/initialZoom, initialY + (midY - difference - initialTouchY)/initialZoom]);
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apply(initialZoom * ratio, [
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initialX + (midX - difference - initialTouchX) / initialZoom,
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initialY + (midY - difference - initialTouchY) / initialZoom,
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]);
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});
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canvas.addEventListener("wheel", (event: WheelEvent) => {
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event.preventDefault();
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if (!event.shiftKey) {
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apply(currentZoom, [currentX - event.deltaX, currentY - event.deltaY]);
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apply(currentZoom, [
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currentX - event.deltaX,
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currentY - event.deltaY,
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]);
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return;
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};
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apply(currentZoom + (event.deltaY < 0 ? 1 : -1) * 0.1, [initialX, initialY]);
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}
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apply(currentZoom + (event.deltaY < 0 ? 1 : -1) * 0.1, [
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initialX,
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initialY,
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]);
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});
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canvas.addEventListener("scroll", (event: MouseEvent) => {
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event.preventDefault();
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