improve zooming and scrolling

This commit is contained in:
marlon-erler
2026-08-30 22:24:55 +02:00
parent 7eb02f07dc
commit f159d45c75
13 changed files with 1042 additions and 924 deletions
+84 -21
View File
@@ -278,32 +278,95 @@ export function localeCompare(a: string, b: string): number {
return a.localeCompare(b);
}
// ui
export function implementPinchZoom(element: HTMLElement) {
let initialDistance = 0;
// ui
export function implementPinchZoom(targetSelector: string) {
let pinching = false;
const distance = (e: TouchEvent) => Math.hypot(e.touches[0].pageX - e.touches[1].pageX,
e.touches[0].pageY - e.touches[1].pageY);
function apply(factor) {
element.style.transform = `scale(${(Math.floor(factor*100)/100).toString()})`;
let initialDistance = 0;
let currentZoom = 1;
let initialZoom = 1;
let currentX = 0;
let currentY = 0;
let initialX = 0;
let initialY = 0;
let initialTouchX = 0;
let initialTouchY = 0;
const MIN = 0.25;
const MAX = 5;
const element = (): HTMLElement => canvas.querySelector(targetSelector);
const parent = (): HTMLElement => element().parentElement;
const distance = (e: TouchEvent) =>
Math.hypot(
e.touches[0].pageX - e.touches[1].pageX,
e.touches[0].pageY - e.touches[1].pageY,
);
const point = (e: TouchEvent, direction: "x" | "y", i: number) =>
e.touches[i][direction == "x" ? "clientX" : "clientY"];
const midpoint = (e: TouchEvent, direction: "x" | "y") =>
(point(e, direction, 0) + point(e, direction, 1)) / 2;
function apply(factor: number, offset: [number, number]) {
if (factor < MIN) return apply(MIN, offset);
if (factor > MAX) return apply(5, offset);
if (!element) return;
const [x, y] = offset;
element().style.transform = `scale(${(Math.floor(factor * 100) / 100).toString()}) translate(${x}px, ${y}px)`;
currentX = x;
currentY = y;
currentZoom = factor;
}
element.addEventListener("touchstart", (event: TouchEvent) => {
if (event.touches.length != 2) return;
initialDistance = distance(event);
const canvas = document.body;
canvas.addEventListener("touchstart", (event: TouchEvent) => {
(document.activeElement as HTMLElement).blur();
initialZoom = currentZoom;
initialX = currentX;
initialY = currentY;
if (event.touches.length != 2) {
pinching = false;
initialTouchX = event.touches[0].clientX;
initialTouchY = event.touches[0].clientY;
return;
}
pinching = true;
apply(1);
initialDistance = distance(event);
initialTouchX = midpoint(event, "x");
initialTouchY = midpoint(event, "y");
});
element.addEventListener("touchend", (event: TouchEvent) => {
if (event.touches.length == 2) return;
pinching = false;
})
element.addEventListener("touchmove", (event: TouchEvent) => {
if (!pinching) return;
canvas.addEventListener("touchmove", (event: TouchEvent) => {
if (!pinching) {
apply(currentZoom, [
initialX + (((event.touches[0].clientX - initialTouchX)/initialZoom)),
initialY + ((event.touches[0].clientY - initialTouchY)/initialZoom),
]);
return;
}
if (event.touches.length < 2) return;
event.preventDefault();
const currentDistance = distance(event);
const factor = currentDistance / initialDistance;
apply(factor);
})
}
const midX = midpoint(event, "x");
const midY = midpoint(event, "y");
const ratio = currentDistance / initialDistance;
const difference = currentDistance - initialDistance;
apply(initialZoom * ratio, [initialX + (midX - difference - initialTouchX)/initialZoom, initialY + (midY - difference - initialTouchY)/initialZoom]);
});
canvas.addEventListener("wheel", (event: WheelEvent) => {
event.preventDefault();
if (!event.shiftKey) {
apply(currentZoom, [currentX - event.deltaX, currentY - event.deltaY]);
return;
};
apply(currentZoom + (event.deltaY < 0 ? 1 : -1) * 0.1, [initialX, initialY]);
});
canvas.addEventListener("scroll", (event: MouseEvent) => {
event.preventDefault();
});
}