implement pinch to zoom

This commit is contained in:
marlon-erler
2026-08-30 16:15:14 +02:00
parent ea50704f8a
commit 7eb02f07dc
160 changed files with 15806 additions and 61 deletions
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The MIT License (MIT)
Copyright (c) 2015 Jonathan Ong me@jongleberry.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
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# Tap Event
[![Build Status](https://secure.travis-ci.org/chemzqm/tap-event.svg)](http://travis-ci.org/chemzqm/tap-event)
Make your `touchstart` event listeners into a `tap` event listener!
What is "correct" behavior? The `tap` event:
- shouldn't be triggered until the user removes his/her finger from the surface of the screen.
- shouldn't be triggered when the user moves his/her finger at all (ie it should not interfere with drag events).
- shouldn't be triggered if there's ever more than a single finger on the surface at all.
- should never trigger the `click` event.
Preserve context and arguments in 1.1.0, works with delegate easily
## Install
npm install component-tap-event -S
## API
```js
var tap = require('tap-event')
var el = document.querySelector('#container')
// the event you want to handle
function changeLocation(e) {
// e.preventDefault() is already called!
location.href = this.href
}
// wrap the listener
var listener = tap(changeLocation)
// listen to `touchstart`
el.addEventListener('touchstart', listener)
// remove the listener
el.removeEventListener('touchstart', listener)
```
or, more succinctly:
```js
document.querySelector('#container').addEventListener('touchstart', tap(function (e) {
location.href = this.href
}))
```
To set a custom timeout (default is `200ms`), you have two options:
```js
// set globally
tap.timeout = 300
// set per instance
tap(function (e) {
}, {
timeout: 300
})
```
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var endEvents = [
'touchend'
]
module.exports = Tap
// default tap timeout in ms
Tap.timeout = 200
function Tap(callback, options) {
options = options || {}
// if the user holds his/her finger down for more than 200ms,
// then it's not really considered a tap.
// however, you can make this configurable.
var timeout = options.timeout || Tap.timeout
// to keep track of the original listener
listener.handler = callback
return listener
// el.addEventListener('touchstart', listener)
function listener(e1) {
// tap should only happen with a single finger
if (!e1.touches || e1.touches.length > 1) return
var el = e1.target
var context = this
var args = arguments;
var timeout_id = setTimeout(cleanup, timeout)
el.addEventListener('touchmove', cleanup)
endEvents.forEach(function (event) {
el.addEventListener(event, done)
})
function done(e2) {
// since touchstart is added on the same tick
// and because of bubbling,
// it'll execute this on the same touchstart.
// this filters out the same touchstart event.
if (e1 === e2) return
cleanup()
// already handled
if (e2.defaultPrevented) return
// overwrite these functions so that they all to both start and events.
var preventDefault = e1.preventDefault
var stopPropagation = e1.stopPropagation
e1.stopPropagation = function () {
stopPropagation.call(e1)
stopPropagation.call(e2)
}
e1.preventDefault = function () {
//preventDefault.call(e1)
preventDefault.call(e2)
}
// calls the handler with the `end` event,
// but i don't think it matters.
callback.apply(context, args)
}
// cleanup end events
// to cancel the tap, just run this early
function cleanup(e2) {
// if it's the same event as the origin,
// then don't actually cleanup.
// hit issues with this - don't remember
if (e1 === e2) return
clearTimeout(timeout_id)
el.removeEventListener('touchmove', cleanup)
endEvents.forEach(function (event) {
el.removeEventListener(event, done)
})
}
}
}
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{
"name": "component-tap-event",
"description": "Create tap event listeners",
"version": "1.1.4",
"license": "MIT",
"repository": "https://github.com/chemzqm/tap-event",
"keywords": [
"tap",
"event",
"listener"
],
"main": "index.js",
"files": [
"index.js"
],
"devDependencies": {
"coveralls": "^2.11.4",
"istanbul": "^0.4.0",
"istanbul-instrumenter-loader": "^0.2.0",
"karma": "^0.13.15",
"karma-cli": "^0.1.1",
"karma-coverage": "^0.5.3",
"karma-firefox-launcher": "^0.1.7",
"karma-mocha": "^0.2.0",
"karma-webpack": "^1.7.0",
"karma-wrap-preprocessor": "^0.1.0",
"mocha": "^2.3.3",
"mocha-loader": "^0.7.1",
"standardberry": "^3.5.1",
"touch-simulate": "^0.1.1",
"webpack": "^1.12.4",
"webpack-dev-server": "^1.12.1"
},
"scripts": {
"test": "make test-karma"
},
"browser": {}
}